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Returning 27 results for 'vampire bat'.

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Vampire Warrior

Monsters

Shapechanger. If the vampire isn't in sunlight or running water, it can use its action to polymorph into a Tiny bat or a Medium cloud of mist, or back into its true form.While in bat form, the

target (escape DC 18).Bite (Bat or Vampire Form Only). Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one willing creature, or a creature

Vampire

Monsters

Shapechanger. If the vampire isn’t in sunlight or running water, it can use its action to polymorph into a Tiny bat or a Medium cloud of mist, or back into its true form.While in bat form

damage. Instead of dealing damage, the vampire can grapple the target (escape DC 18).Bite. (Bat or Vampire Form Only). Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction

Vampire Spellcaster

Monsters

Shapechanger. If the vampire isn't in sunlight or running water, it can use its action to polymorph into a Tiny bat or a Medium cloud of mist, or back into its true form.While in bat form, the

).Bite. (Bat or Vampire Form Only). Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one willing creature, or a creature that is grappled by

":"1d8+4","rollType":"damage","rollAction":"Unarmed Strike","rollDamageType":"bludgeoning"} bludgeoning damage. Instead of dealing damage, Zorak can grapple the target (escape DC 18).Bite. (Bat or Vampire

Shapechanger. If Zorak isn't in sunlight or running water, he can use his action to polymorph into a Tiny bat or a Medium cloud of mist, or back into his true form.While in bat form, Zorak can't

Keresta Delvingstone

Monsters

. (Bat or Vampire Form Only). Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one willing creature, or a creature that is grappled by Keresta

Shapechanger. If Keresta isn't in sunlight or running water, she can use her action to polymorph into a Tiny bat or a Medium cloud of mist, or back into her true form.While in bat form, Keresta

Zargash

Monsters

Cling to Life (Recharges after a Long Rest). The first time Zargash would drop to 0 hit points as a result of taking damage, he instead drops to 1 hit point.Special Equipment. Zargash wears a bat

with deadZargash worships Orcus, the Demon Prince of Undeath, who has promised to transform Zargash into a vampire after a lifetime of faithful service. For a living priest to worship Orcus is utter

Strahd von Zarovich

Monsters

Shapechanger. If Strahd isn’t in running water or sunlight, he can use his action to polymorph into a Tiny bat, a Medium wolf, or a Medium cloud of mist, or back into his true form.While in

bat or wolf form, Strahd can’t speak. In bat form, his walking speed is 5 feet, and he has a flying speed of 30 feet. In wolf form, his walking speed is 40 feet. His statistics, other than his

Tloques-Popolocas

Monsters

needing to make an ability check.Shapechanger. If Tloques-Popolocas isn't in sunlight or running water, it can use its action to polymorph into a Tiny bat, or back into its true form.While in bat

able to see him.Vampire Weaknesses. Tloques-Popolocas has the following flaws:Forbiddance. Tloques-Popolocas can't enter a residence without an invitation from one of the occupants.Harmed by

The Abbot

Monsters

meant to be perfect. They didn't want to be ordinary humans. They wanted the eyes of a cat, wings to fly like a bat, the strength of a mule, and the guile of a snake. In short, they craved bestial

vampire could never truly die, at least not in Barovia.Bride of Strahd. Strahd confided in the Abbot, lamenting his curse and telling the deva that he wished nothing more than to escape Barovia. His

Orzhov Creatures

Compendium - Sources->Guildmasters' Guide to Ravnica

Creature Source 0 Bat MM 0 Commoner MM 1/8 Guard MM 1/8 Noble MM 1/4 Acolyte MM 1/4 Giant bat MM 1/4 Servitor thrull GGR 1/4 Swarm of bats MM 1/2 Thug MM 1/2 Winged thrull GGR 1 Indentured spirit GGR 1

Spirit (specter) MM 2 Gargoyle MM 2 Priest MM 3 Knight MM 4 Spirit (ghost) MM 6 Mage MM 6 Orzhov giant GGR 8 Blood drinker vampire GGR 8 Obzedat ghost GGR 14 Deathpact angel GGR

12. Candlelit Halls

Compendium - Sources->Waterdeep: Dungeon of the Mad Mage

time thus far, Keresta might send waves of vampire spawn to harangue them as they make their way through these candlelit halls. The vampire spawn attack in packs of 1d4 + 2 and avoid the pit traps in

areas 12c and 12d by crawling along the walls. 12a. Bat Roosts The bare walls and floors of these connected chambers are covered with bat guano, and the 10-foot-high ceiling is made of rough stone. Four

7. Vampire Haven

Compendium - Sources->Waterdeep: Dungeon of the Mad Mage

7. Vampire Haven These chambers once served as a true vampire’s lair. The Undertakers use the crypt to hide from the dungeon denizens they can’t rob or kill. Characters who find the secret door

leading to this area notice a 1-inch-diameter hole bored through it a few inches above the floor. This hole allowed the ancient vampire to enter and leave its lair in mist form. 7a. Hall of Retreat If they

K27. King's Hall

Compendium - Sources->Curse of Strahd

ceiling, well hidden by the cobwebs. These items are explained in “Flight of the Vampire” below. Halfway down the hall on the south side is a narrow secret door that can be pulled open to reveal area K31

. Flight of the Vampire Hidden in a compartment above the western set of double doors is a dressed wooden mannequin that looks exactly like Strahd. It wears a black cloak, its fangs are bared, and its

27. Mark of Death

Compendium - Sources->Waterdeep: Dungeon of the Mad Mage

sarcophagus draped in cobwebs. Its lid is carved to resemble a giant bat with folded wings. (The sarcophagus contains a vampire.) Floating above the vessel is a magic rune that glows as bright as a candle

27. Mark of Death Halaster captured a dwarf vampire named Zorak Lightdrinker and magically bound him here. Open Pit. A 20-foot-long, 40-foot-deep pit spans the width of the corridor. Blood stains the

Barovian Lore

Compendium - Sources->Curse of Strahd

its coffin during the day. At night, it can summon wolves and vermin to do its bidding. A vampire can transform into a bat, a wolf, or a cloud of mist. In its humanoid form, it can dominate you with its

after earning a Barovian’s trust. The Devil Strahd About Strahd and vampires, the Barovians believe the following: Strahd von Zarovich is a vampire, and he dwells in Castle Ravenloft. No one is welcome

Zargash

Compendium - Sources->The Wild Beyond the Witchlight

Zargash Zargash worships Orcus, the Demon Prince of Undeath, who has promised to transform Zargash into a vampire after a lifetime of faithful service. For a living priest to worship Orcus is utter

die, Orcus will transform me into a vampire.” Ideal. “Entropy is not simply the bane of existence. It’s the doom of the multiverse. My job is to speed it along.” Bond. “Praise Orcus! May he give me

K55. Element Room

Compendium - Sources->Curse of Strahd

elements that the witches use in their fell concoctions and rituals. The labels identify such items as “Eye of Newt,” “Hair of Bat,” “Snail Hearts,” and “Frog’s Breath.” There are no magic potions among the

chance that a vampire spawn crawling around the outside wall of the tower notices the open window and investigates. Characters who search the room spot numerous boot prints in the dust, as well as a

Strahd von Zarovich

Compendium - Sources->Curse of Strahd

understand his personality and goals. Although Strahd can be encountered almost anywhere in his domain, the vampire is always encountered in the place indicated by the card reading in chapter 1, unless

Minions d20 Creatures 1–3 1d4 + 2 dire wolves 4–6 1d6 + 3 ghouls 7–9 1d4 + 2 Strahd zombies (in this appendix) 10–12 2d4 swarms of bats 13–15 1d4 + 1 vampire spawns 16–18 3d6 wolves 19–20 None If the

The Abbot

Compendium - Sources->Curse of Strahd

to fly like a bat, the strength of a mule, and the guile of a snake. In short, they craved bestial traits, and the Abbot, taking pity on them, yielded to their mad desires. Enter Vasili von Holtz. The

realized that any attempt to slay Strahd would be futile—that the ancient curse upon the land meant that the vampire could never truly die, at least not in Barovia. Bride of Strahd. Strahd confided in the

Monsters by Environment

Compendium - Sources->Dungeon Master’s Guide

, stirge, tribal warrior, twig blight 1/8 (25 XP) Blink dog, boar, constrictor snake, elk, giant badger, giant bat, giant frog, giant lizard, giant owl, giant poisonous snake, giant wolf spider

) Flumph, giant rat, kobold, stirge, tribal warrior 1/8 (25 XP) Drow, giant bat, giant centipede, giant lizard, giant poisonous snake, goblin, grimlock, kuo-toa, swarm of bats, troglodyte, violet fungus

Random Encounters (A-C)

Compendium - Sources->Curse of Strahd

Random Encounters (A-C) Barovian Commoners A loud clamor fills the unhallowed halls of Ravenloft. Cries of “Kill the vampire!” are mixed with bold voices shouting, “Never again!” and “To the crypts

. If the characters confront her, the old bat spits at them and begins casting a spell. This encounter happens only once. If this result comes up again, treat it as no encounter. Black Cat The darkness

7. The Sepulcher of Tloques-Popolocas

Compendium - Sources->Tales from the Yawning Portal->a3

of jade with cowrie-shell eyes and obsidian pupils. About the corpse’s neck is a jade pendant carved with the face of a humanlike bat. Creature. The corpse is the body of Tloques-Popolocas, a

vampire spawn with special qualities (see below). If the characters examine the contents of the tomb, see “Treasure” for details. Any of the items can be lifted off or out if the characters so desire. If

Priests' Quarters

Compendium - Sources->Dragonlance: Shadow of the Dragon Queen

candles surrounding an open stone coffin. The body of a female kender lies in the coffin, her features placid and her hands folded over her heart. Lorry Wanwillow (chaotic evil, kender vampire; her

Shapechanger trait allows her to become a rat instead of a bat) rests in the coffin. The Humanoid and rat tracks in the room to the north were both hers. She appears dead, feigning as much until the

Temple Crypts

Compendium - Sources->Dragonlance: Shadow of the Dragon Queen

uncooperatively to the speak with dead spell. Alstare Bellis. The neutral evil vampire and former high priest of Chemosh, Alstare Bellis, hides just above the entrance to the tomb in bat form. A

character who succeeds on a DC 18 Wisdom (Perception) check notices the bat. If Alstare isn’t detected, he waits for the characters to enter the tomb and drops behind them, changing into his Humanoid form

N2. Blue Water Inn

Compendium - Sources->Curse of Strahd

by the name Rictavio—a false identity adopted by the legendary vampire hunter Rudolph van Richten (see appendix D). He regales tavern patrons with stories so outrageous as to be hardly believable, yet

, a princess, an executioner, a tax collector, a dunce, a vampire, and a vampire hunter A garish toy Vistani wagon hitched to a wooden horse and filled with tiny wooden Vistani figures A pair of painted

K84. Catacombs

Compendium - Sources->Curse of Strahd

in several inches of bat guano. The catacombs are made up of 10-foot-wide arched walkways running between 10-foot-square crypts, which serve as pillars that support the 20-foot-high ceiling. The area

apparition comes the faintest of whispers: “The vampire must be destroyed. Use me as your weapon.” With that, it fades away. Treasure. A detect magic spell reveals that the thighbone radiates an aura of

Locations A - D

Compendium - Sources->Storm King's Thunder

, the vampire is spoken of in whispers as the “Womford Bat.” Stillmarsh’s earth-filled coffin is hidden in the attic above his room at the Old Bargewright, accessible through a secret door in the ceiling

him. In truth, Stillmarsh is a vampire (NE male Tethyrian human) whom Nalaskur occasionally calls upon to dispose of unwanted guests. Stillmarsh has an agreement with Nalaskur not to feed on locals or

vampire bat - Search - D&D Beyond (2024)

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